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G.O.R.E. Score: The Infection

The Infection (2011)
The Infection (2011)

Release Date: February 28, 2011
Publisher: Permuted Press

Craig DiLouie follows up his first zombie novel “Tooth and Nail” with “The Infection,” a tale of terror that has been described by some as “28 Days Later” meets “The Road.” That’s a pretty accurate description, with the story featuring Rage Virus-esque adrenaline-pumped zombies, and much of the novel does take place while following a small group of survivors as they travel the recently-made-post-apocalyptic (too many hyphens? I never know) wasteland trying to find a place of safety.

But I’d like to make what I feel is a more accurate comparison for this book. Many tales that involve the walking dead take place in a “The Road” like scenario simply by their nature, and I think readers will miss out on one very important aspect of the story with the comparison. So, I’d like to tell you, dear reader, that “The Infection” can maybe best be described as “28 Days Later” meets “The Mist.” The comparison to “The Mist,” a Stephen King novel adapted for the big screen by “Walking Dead” series mastermind Frank Darabont, includes one key element of the story that, in my eyes, helped set it significantly apart from others: in DiLouie’s story, zombies aren’t the only unnatural monsters that the survivors have to contend with, and these other unnatural creatures that stalk the living humans are hideous and grotesque, like something out of your worst nightmare.

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G.O.R.E. Score: Night of the Creeps

Night of the Creeps (1986)
Night of the Creeps (1986)

Original Release Date: August 22, 1986
Run Time: 88 minutes

There’s a lot of shady stuff that goes on at night.

At least, that’s if you believe everything the movies tell you. Night is where “Fright” happens, when a “Comet” will come crashing down on you, and now it’s when “the Creeps” come out. And there’s that whole issue with the “Living Dead,” of course.

“Night of the Creeps” was the feature-film debut for director Fred Dekker, who went on to write the story for the creature-flick “House” and helm another highly-regarded horror film favorite, “The Monster Squad,” before his choice to direct “Robocop 3” in 1993 seemingly killed his big-screen career. After taking a lengthy break, Dekker re-surfaced in the early 2000s, writing and directing multiple episodes of the television show “Star Trek: Enterprise,” but nothing he has done since the late ‘80s has even come close to holding a candle to the wonderful viewing experience that is his first film.

“NotC” is notable for not only being a willing and knowing entrant into the B-movie genre, it’s also an earnest and light-hearted homage to the classic low-budget, campy sci-fi/horror films that came before it. The movie tells the familiar tale of “alien slugs visit Earth, infest people’s brains, and turn them into zombies,” and it does so with an odd sense of pride that the viewer can somehow actually feel permeate the film.

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G.O.R.E. Score: Victorian Undead: Sherlock Holmes vs. Zombies!

Victorian Undead: Sherlock Holmes vs. Zombies! (2009)

Original Release Date: November 2009
Number of Issues: 6 (mini-series; collected graphic novel)
Publisher: Wildstorm/DC Comics

By now, we’re all familiar with the debate of if and how the zombie market is being flooded with content, particularly that of the “mash-ups” and crossovers that combine the undead with a variety of other characters and situations from already-existing cultural forums. Some folks are in the “no press is bad press” camp that believes that any new entry into the zombie market is good, because it helps to further spread the word about our favorite reanimated monsters. Other folks are staunchly opposed and even borderline-indignant to the fact that so many new zombie stories are being created so quickly, and they lament the fact that the market is now “watered down” as they pine for the glory days when zombies were a niche characterization and not a tool to be inserted wherever convenient.

Personally, I fall into a third group, situated in the middle of the two extreme factions mentioned above. While I do get REALLY pissed off when zombies are clearly used by someone as simply an “add-on” or a way to augment their product just enough to get zombie fans to buy it, I do applaud the increase in actual, well-constructed, zombie-centric stories, no matter how many folks want to try their hand at it these days. The ability for creators to construct their ideas for taking zombies and having them interact with new characters or putting the undead in unique situations is a distinct positive when done correctly, and on the whole there seem to be more “hits” than “misses” – or, at minimum, more items with at least some redeeming qualities than utterly-terrible schlock.

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G.O.R.E. Score: Above the Pants – Zombiewear

Above the Pants - Zombiewear

Above the Pants – Zombiewear

I’ve reviewed a lot of different zombie-centric stuff here at The G.O.R.E. Score: movies, novels, video games, comic books, novellas, iPhone apps, TV shows, anthologies, music…but there’s always more out there. Not only is there more to be found, but zombies exist in mediums that I haven’t even explored yet! Well, I’m happy to say that, with today’s review, there’s one more medium I can check off the list: clothing.

Yes, my friends, the undead have started to invade the fashion world, and it’s a beautiful thing. And I’m not just talking about a funny t-shirt company carrying a ironic zombie shirt here or there – full-fledged clothiers dedicated specifically to horror and the walking dead are out there. And I’m happy to bring one of them to you today: Above the Pants, a little (for now) company with some big ideas.

A collaborative effort between artist Byron Rempel of iDrawZombies and iScreamProductions/BuyZombie founder Stuart Conover, Above the Pants currently sports 15 different shirt designs, with plans to increase the offerings exponentially in the not-too-distant future. The majority of the shirts feature the undead in some fashion, with a few general-horror and logo shirts thrown in for good measure.

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G.O.R.E. Score: Plants vs. Zombies

Plants vs. Zombies (2009)
Plants vs. Zombies (2009)

Original Release Date: May 5, 2009
Platforms: PC, MAC, iPhone, Xbox Live Arcade
Publisher: PopCap Games

When a game is voted as one of the iPhone Games of the Year, you take notice. When you find out that the game involves zombies, you feel a twinge of pride as a zombie fan. When you discover that the game in question is “Plants vs. Zombies,” however, you may have some conflicting feelings.

Listen, I get it, I really do – most iPhone users want their games and apps to be fun little things that they can play for a few minutes here and there during their down time, while they’re commuting, on a break at work, and so forth. Something that’s – how can I say this politely – not too taxing on the brain, yeah?

And that’s exactly what you get when you engage in a round of “Plants vs. Zombies.” The gameplay is your standard “tower defense” approach: you have to stop the undead from swarming your house, and you do this by planting a variety of flora and fauna in your backyard (some levels take place in the front yard as well, and even on the roof).

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G.O.R.E. Score: The Walking Dead, Season 1

The Walking Dead Season 1 (2010)
The Walking Dead Season 1 (2010)

Original Air Date: October 31, 2010
Run Time: 60-90 minutes per episode

By now, any true zombie fan worth his/her salt is at least familiar with the television series “The Walking Dead.” Many have seen every episode multiple times already, myself included. It’s an impressive accomplishment to already be so ingrained into the fans’ minds, especially since the series only debuted less than two months ago.

Many, many people have asked me for my “professional” opinion on the first season, which consisted of the 90-minute pilot episode and five subsequent 60-minute episodes (all minus commercial breaks, of course). Some folks even wanted me to post a review after the first few episodes, but I politely declined, as I likened reviewing a still-in-seasonal-progress TV show to reviewing a book after only having read a few chapters; it just didn’t make sense, and I wouldn’t be able to give an accurate evaluation of the entire picture the season had painted. Now that we are in the last days of 2010, I feel that the time has come to share my thoughts on the series’ first season.

I don’t need to be a professional horror critic to tell you that, obviously, the first season of “The Walking Dead” was far above average. Based on the comic book series created by Robert Kirkman in 2003, “The Walking Dead” was a long-gestating TV project, originally touted to the four major networks, then slated to be produced by and aired on HBO, before finally landing on AMC.

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G.O.R.E. Score: Silent Night, Zombie Night

Silent Night Zombie Night (2009)
Silent Night Zombie Night (2009)

Original Release Date: November 22, 2009 (USA film festival premiere)
Run Time: 83 minutes

Does a title “make” a story? Observe, if you will, Sean Cain’s movie, “Silent Night, Zombie Night;” in-depth details of the movie will be forthcoming below, but for such a holiday-centric title, the inclusion of Christmas and the unique characteristics surrounding the day is fairly minimal in the film. Sure, the story takes place the week leading up to Christmas, the characters have gotten each other presents, and there’s a great scene involving a disgustingly-zombified Santa, but other than that, the holiday really doesn’t play any major part in the central plot line of the film. I’m not bringing this up in any sort of negative way, really, just some food for thought, and an advance warning if anyone was seeking out this film specifically for the Christmas theme.

But I digress. “Silent Night, Zombie Night” is a fun and above-average entry from the world of smaller/independently-produced zombie films. The story is straightforward enough: in Los Angeles, two cops discover that a routine dispatch is anything but: zombies are taking over, and the two officers, Frank and Nash, quickly hole up at Nash’s apartment, where Frank’s wife Sarah is conveniently waiting for them.